
Breakneck Games is on the eve of a major new release, an augmented reality horror concept made for the Apple Vision Pro headset. Michael, a hard working developer at the company, is reaching a breaking point.
Our crew banded together to make something scrappy without compromising visually. It was an experimental team effort where everyone brought creative ideas to the table. From the beginning, there was a shared sense of purpose and creativity that pushed us forward. Most importantly, the entire team fully supported the creative vision of using a camera like Fujifilm’s GFX 100 II, which gave us the flexibility to shoot quickly and stay nimble on set, all while maintaining a high-end, cinematic look. That collective buy-in and belief in the process made the difference in bringing this project to life.
We’ve partnered with Fujifilm to create a comprehensive behind-the-scenes look at how their GFX 100 II impacted our production, making shots & creative options possible that wouldn’t have worked with another camera system.
BTS Link: https://youtu.be/xMNJ8XUUrgY?si=tj7nMxBIJcRRYSrw
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